- backend update from Raze.
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12 changed files with 100 additions and 19 deletions
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@ -239,8 +239,13 @@ void VkRenderBuffers::CreateShadowmap()
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ImageBuilder builder;
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builder.setSize(gl_shadowmap_quality, 1024);
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builder.setFormat(VK_FORMAT_R32_SFLOAT);
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builder.setFormat(SceneNormalFormat);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
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{
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SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
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builder.setFormat(SceneNormalFormat);
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}
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Shadowmap.Image = builder.create(fb->device);
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Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
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