- cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory. - made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
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16 changed files with 390 additions and 245 deletions
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@ -373,18 +373,6 @@ void APowerup::OwnerDied ()
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Destroy ();
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}
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//===========================================================================
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//
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// AInventory :: GetNoTeleportFreeze
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//
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//===========================================================================
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bool APowerup::GetNoTeleportFreeze ()
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{
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if (ItemFlags & IF_NOTELEPORTFREEZE) return true;
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return Super::GetNoTeleportFreeze();
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}
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// Invulnerability Powerup ---------------------------------------------------
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IMPLEMENT_CLASS(APowerInvulnerable, false, false)
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@ -1213,20 +1201,6 @@ void APowerSpeed::Serialize(FSerializer &arc)
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arc("speedflags", SpeedFlags);
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}
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//===========================================================================
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//
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// APowerSpeed :: GetSpeedFactor
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//
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//===========================================================================
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double APowerSpeed ::GetSpeedFactor ()
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{
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if (Inventory != NULL)
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return Speed * Inventory->GetSpeedFactor();
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else
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return Speed;
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}
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//===========================================================================
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//
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// APowerSpeed :: DoEffect
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