Consolidated isometric mode commits.

This commit is contained in:
Dileep V. Reddy 2024-08-09 19:58:26 -06:00 committed by Magnus Norddahl
commit 8a5e7449c1
33 changed files with 870 additions and 98 deletions

View file

@ -2822,7 +2822,7 @@ void DAutomap::drawPlayers ()
int numarrowlines;
double vh = players[consoleplayer].viewheight;
DVector2 pos = players[consoleplayer].camera->InterpolatedPosition(r_viewpoint.TicFrac).XY();
DVector2 pos = players[consoleplayer].mo->InterpolatedPosition(r_viewpoint.TicFrac).XY();
pt.x = pos.X;
pt.y = pos.Y;
if (am_rotate == 1 || (am_rotate == 2 && viewactive))
@ -2832,7 +2832,7 @@ void DAutomap::drawPlayers ()
}
else
{
angle = players[consoleplayer].camera->InterpolatedAngles(r_viewpoint.TicFrac).Yaw;
angle = players[consoleplayer].mo->InterpolatedAngles(r_viewpoint.TicFrac).Yaw;
}
if (am_cheat != 0 && CheatMapArrow.Size() > 0)