Consolidated isometric mode commits.

This commit is contained in:
Dileep V. Reddy 2024-08-09 19:58:26 -06:00 committed by Magnus Norddahl
commit 8a5e7449c1
33 changed files with 870 additions and 98 deletions

View file

@ -72,6 +72,7 @@ VkShaderProgram* VkShaderManager::Get(const VkShaderKey& key)
{ "burn", "shaders/scene/frag_burn.glsl", nullptr, nullptr, nullptr, "#define SIMPLE\n#define NO_ALPHATEST\n" },
{ "stencil", "shaders/scene/frag_stencil.glsl", nullptr, nullptr, nullptr, "#define SIMPLE\n#define NO_ALPHATEST\n" },
{ "portal", "shaders/scene/frag_portal.glsl", nullptr, nullptr, nullptr, "#define SIMPLE\n#define NO_ALPHATEST\n" },
{ "dithertrans", "shaders/scene/frag_main.glsl", "shaders/scene/material_default.glsl", "shaders/scene/mateffect_default.glsl", "shaders/scene/lightmodel_normal.glsl", "#define NO_ALPHATEST\n#define DITHERTRANS\n" },
};
const auto& desc = effectshaders[key.SpecialEffect];