- the fourth.
This commit is contained in:
parent
6dee9ff566
commit
8ab562ef13
107 changed files with 1041 additions and 1041 deletions
|
|
@ -51,18 +51,18 @@ struct FPlayerColorSet
|
|||
{
|
||||
struct ExtraRange
|
||||
{
|
||||
BYTE RangeStart, RangeEnd; // colors to remap
|
||||
BYTE FirstColor, LastColor; // colors to map to
|
||||
uint8_t RangeStart, RangeEnd; // colors to remap
|
||||
uint8_t FirstColor, LastColor; // colors to map to
|
||||
};
|
||||
|
||||
FName Name; // Name of this color
|
||||
|
||||
int Lump; // Lump to read the translation from, otherwise use next 2 fields
|
||||
BYTE FirstColor, LastColor; // Describes the range of colors to use for the translation
|
||||
uint8_t FirstColor, LastColor; // Describes the range of colors to use for the translation
|
||||
|
||||
BYTE RepresentativeColor; // A palette entry representative of this translation,
|
||||
uint8_t RepresentativeColor; // A palette entry representative of this translation,
|
||||
// for map arrows and status bar backgrounds and such
|
||||
BYTE NumExtraRanges;
|
||||
uint8_t NumExtraRanges;
|
||||
ExtraRange Extra[6];
|
||||
};
|
||||
|
||||
|
|
@ -162,8 +162,8 @@ public:
|
|||
FNameNoInit Portrait;
|
||||
FNameNoInit Slot[10];
|
||||
double HexenArmor[5];
|
||||
BYTE ColorRangeStart; // Skin color range
|
||||
BYTE ColorRangeEnd;
|
||||
uint8_t ColorRangeStart; // Skin color range
|
||||
uint8_t ColorRangeEnd;
|
||||
|
||||
};
|
||||
|
||||
|
|
@ -383,7 +383,7 @@ public:
|
|||
void SendPitchLimits() const;
|
||||
|
||||
APlayerPawn *mo;
|
||||
BYTE playerstate;
|
||||
uint8_t playerstate;
|
||||
ticcmd_t cmd;
|
||||
usercmd_t original_cmd;
|
||||
DWORD original_oldbuttons;
|
||||
|
|
@ -406,7 +406,7 @@ public:
|
|||
DVector2 Vel;
|
||||
|
||||
bool centering;
|
||||
BYTE turnticks;
|
||||
uint8_t turnticks;
|
||||
|
||||
|
||||
bool attackdown;
|
||||
|
|
@ -416,13 +416,13 @@ public:
|
|||
// is used during levels
|
||||
|
||||
int inventorytics;
|
||||
BYTE CurrentPlayerClass; // class # for this player instance
|
||||
uint8_t CurrentPlayerClass; // class # for this player instance
|
||||
|
||||
int frags[MAXPLAYERS]; // kills of other players
|
||||
int fragcount; // [RH] Cumulative frags for this player
|
||||
int lastkilltime; // [RH] For multikills
|
||||
BYTE multicount;
|
||||
BYTE spreecount; // [RH] Keep track of killing sprees
|
||||
uint8_t multicount;
|
||||
uint8_t spreecount; // [RH] Keep track of killing sprees
|
||||
WORD WeaponState;
|
||||
|
||||
AWeapon *ReadyWeapon;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue