- the fourth.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:47:52 +01:00
commit 8ab562ef13
107 changed files with 1041 additions and 1041 deletions

View file

@ -51,18 +51,18 @@ struct FPlayerColorSet
{
struct ExtraRange
{
BYTE RangeStart, RangeEnd; // colors to remap
BYTE FirstColor, LastColor; // colors to map to
uint8_t RangeStart, RangeEnd; // colors to remap
uint8_t FirstColor, LastColor; // colors to map to
};
FName Name; // Name of this color
int Lump; // Lump to read the translation from, otherwise use next 2 fields
BYTE FirstColor, LastColor; // Describes the range of colors to use for the translation
uint8_t FirstColor, LastColor; // Describes the range of colors to use for the translation
BYTE RepresentativeColor; // A palette entry representative of this translation,
uint8_t RepresentativeColor; // A palette entry representative of this translation,
// for map arrows and status bar backgrounds and such
BYTE NumExtraRanges;
uint8_t NumExtraRanges;
ExtraRange Extra[6];
};
@ -162,8 +162,8 @@ public:
FNameNoInit Portrait;
FNameNoInit Slot[10];
double HexenArmor[5];
BYTE ColorRangeStart; // Skin color range
BYTE ColorRangeEnd;
uint8_t ColorRangeStart; // Skin color range
uint8_t ColorRangeEnd;
};
@ -383,7 +383,7 @@ public:
void SendPitchLimits() const;
APlayerPawn *mo;
BYTE playerstate;
uint8_t playerstate;
ticcmd_t cmd;
usercmd_t original_cmd;
DWORD original_oldbuttons;
@ -406,7 +406,7 @@ public:
DVector2 Vel;
bool centering;
BYTE turnticks;
uint8_t turnticks;
bool attackdown;
@ -416,13 +416,13 @@ public:
// is used during levels
int inventorytics;
BYTE CurrentPlayerClass; // class # for this player instance
uint8_t CurrentPlayerClass; // class # for this player instance
int frags[MAXPLAYERS]; // kills of other players
int fragcount; // [RH] Cumulative frags for this player
int lastkilltime; // [RH] For multikills
BYTE multicount;
BYTE spreecount; // [RH] Keep track of killing sprees
uint8_t multicount;
uint8_t spreecount; // [RH] Keep track of killing sprees
WORD WeaponState;
AWeapon *ReadyWeapon;