- the fourth.
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107 changed files with 1041 additions and 1041 deletions
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@ -180,13 +180,13 @@ bool demorecording;
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bool demoplayback;
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bool demonew; // [RH] Only used around G_InitNew for demos
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int demover;
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BYTE* demobuffer;
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BYTE* demo_p;
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BYTE* democompspot;
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BYTE* demobodyspot;
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uint8_t* demobuffer;
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uint8_t* demo_p;
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uint8_t* democompspot;
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uint8_t* demobodyspot;
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size_t maxdemosize;
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BYTE* zdemformend; // end of FORM ZDEM chunk
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BYTE* zdembodyend; // end of ZDEM BODY chunk
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uint8_t* zdemformend; // end of FORM ZDEM chunk
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uint8_t* zdembodyend; // end of ZDEM BODY chunk
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bool singledemo; // quit after playing a demo from cmdline
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bool precache = true; // if true, load all graphics at start
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@ -1162,7 +1162,7 @@ void G_Ticker ()
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// [RH] Include some random seeds and player stuff in the consistancy
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// check, not just the player's x position like BOOM.
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DWORD rngsum = FRandom::StaticSumSeeds ();
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uint32_t rngsum = FRandom::StaticSumSeeds ();
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//Added by MC: For some of that bot stuff. The main bot function.
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bglobal.Main ();
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@ -1211,7 +1211,7 @@ void G_Ticker ()
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}
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if (players[i].mo)
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{
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DWORD sum = rngsum + int((players[i].mo->X() + players[i].mo->Y() + players[i].mo->Z())*257) + players[i].mo->Angles.Yaw.BAMs() + players[i].mo->Angles.Pitch.BAMs();
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uint32_t sum = rngsum + int((players[i].mo->X() + players[i].mo->Y() + players[i].mo->Z())*257) + players[i].mo->Angles.Yaw.BAMs() + players[i].mo->Angles.Pitch.BAMs();
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sum ^= players[i].health;
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consistancy[i][buf] = sum;
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}
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@ -1394,7 +1394,7 @@ void G_PlayerReborn (int player)
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int itemcount;
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int secretcount;
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int chasecam;
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BYTE currclass;
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uint8_t currclass;
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userinfo_t userinfo; // [RH] Save userinfo
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APlayerPawn *actor;
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PClassActor *cls;
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@ -2034,11 +2034,11 @@ void G_DoLoadGame ()
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arc("importantcvars", cvar);
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if (!cvar.IsEmpty())
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{
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BYTE *vars_p = (BYTE *)cvar.GetChars();
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uint8_t *vars_p = (uint8_t *)cvar.GetChars();
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C_ReadCVars(&vars_p);
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}
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DWORD time[2] = { 1,0 };
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uint32_t time[2] = { 1,0 };
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arc("ticrate", time[0])
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("leveltime", time[1]);
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@ -2206,7 +2206,7 @@ static void PutSaveComment (FSerializer &arc)
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{
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char comment[256];
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const char *readableTime;
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WORD len;
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uint16_t len;
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int levelTime;
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// Get the current date and time
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@ -2222,7 +2222,7 @@ static void PutSaveComment (FSerializer &arc)
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// Get level name
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//strcpy (comment, level.level_name);
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mysnprintf(comment, countof(comment), "%s - %s", level.MapName.GetChars(), level.LevelName.GetChars());
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len = (WORD)strlen (comment);
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len = (uint16_t)strlen (comment);
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comment[len] = '\n';
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// Append elapsed time
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@ -2429,7 +2429,7 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
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case DEM_DROPPLAYER:
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{
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BYTE i = ReadByte (&demo_p);
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uint8_t i = ReadByte (&demo_p);
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if (i < MAXPLAYERS)
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{
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playeringame[i] = false;
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@ -2451,11 +2451,11 @@ CCMD (stop)
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stoprecording = true;
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}
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extern BYTE *lenspot;
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extern uint8_t *lenspot;
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void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
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{
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BYTE *specdata;
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uint8_t *specdata;
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int speclen;
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if (stoprecording)
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@ -2488,7 +2488,7 @@ void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
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ptrdiff_t body = demobodyspot - demobuffer;
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// [RH] Allocate more space for the demo
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maxdemosize += 0x20000;
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demobuffer = (BYTE *)M_Realloc (demobuffer, maxdemosize);
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demobuffer = (uint8_t *)M_Realloc (demobuffer, maxdemosize);
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demo_p = demobuffer + pos;
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lenspot = demobuffer + spot;
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democompspot = demobuffer + comp;
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@ -2508,7 +2508,7 @@ void G_RecordDemo (const char* name)
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FixPathSeperator (demoname);
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DefaultExtension (demoname, ".lmp");
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maxdemosize = 0x20000;
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demobuffer = (BYTE *)M_Malloc (maxdemosize);
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demobuffer = (uint8_t *)M_Malloc (maxdemosize);
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demorecording = true;
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}
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@ -2549,7 +2549,7 @@ void G_BeginRecording (const char *startmap)
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if (playeringame[i])
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{
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StartChunk (UINF_ID, &demo_p);
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WriteByte ((BYTE)i, &demo_p);
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WriteByte ((uint8_t)i, &demo_p);
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D_WriteUserInfoStrings (i, &demo_p);
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FinishChunk (&demo_p);
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}
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@ -2635,7 +2635,7 @@ bool G_ProcessIFFDemo (FString &mapname)
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int numPlayers = 0;
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int id, len, i;
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uLong uncompSize = 0;
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BYTE *nextchunk;
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uint8_t *nextchunk;
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demoplayback = true;
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@ -2763,7 +2763,7 @@ bool G_ProcessIFFDemo (FString &mapname)
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if (uncompSize > 0)
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{
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BYTE *uncompressed = (BYTE*)M_Malloc(uncompSize);
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uint8_t *uncompressed = (uint8_t*)M_Malloc(uncompSize);
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int r = uncompress (uncompressed, &uncompSize, demo_p, uLong(zdembodyend - demo_p));
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if (r != Z_OK)
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{
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@ -2791,7 +2791,7 @@ void G_DoPlayDemo (void)
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if (demolump >= 0)
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{
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int demolen = Wads.LumpLength (demolump);
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demobuffer = (BYTE *)M_Malloc(demolen);
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demobuffer = (uint8_t *)M_Malloc(demolen);
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Wads.ReadLump (demolump, demobuffer);
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}
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else
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@ -2937,7 +2937,7 @@ bool G_CheckDemoStatus (void)
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if (demorecording)
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{
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BYTE *formlen;
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uint8_t *formlen;
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WriteByte (DEM_STOP, &demo_p);
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