- the fourth.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:47:52 +01:00
commit 8ab562ef13
107 changed files with 1041 additions and 1041 deletions

View file

@ -320,7 +320,7 @@ private:
PalEntry m_palette[256];
bool m_needPaletteUpdate;
BYTE m_gammaTable[3][256];
uint8_t m_gammaTable[3][256];
float m_gamma;
bool m_needGammaUpdate;
@ -1498,7 +1498,7 @@ bool I_SetCursor(FTexture* cursorpic)
// Load bitmap data to representation
BYTE* buffer = [bitmapImageRep bitmapData];
uint8_t* buffer = [bitmapImageRep bitmapData];
memset(buffer, 0, imagePitch * imageHeight);
FBitmap bitmap(buffer, imagePitch, imageWidth, imageHeight);
@ -1510,7 +1510,7 @@ bool I_SetCursor(FTexture* cursorpic)
{
const size_t offset = i * 4;
const BYTE temp = buffer[offset ];
const uint8_t temp = buffer[offset ];
buffer[offset ] = buffer[offset + 2];
buffer[offset + 2] = temp;
}

View file

@ -110,9 +110,9 @@ static const SDL_Scancode DIKToKeyScan[256] =
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN
};
static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
static TMap<SDL_Keycode, uint8_t> InitKeySymMap ()
{
TMap<SDL_Keycode, BYTE> KeySymToDIK;
TMap<SDL_Keycode, uint8_t> KeySymToDIK;
for (int i = 0; i < 256; ++i)
{
@ -127,11 +127,11 @@ static TMap<SDL_Keycode, BYTE> InitKeySymMap ()
return KeySymToDIK;
}
static const TMap<SDL_Keycode, BYTE> KeySymToDIK(InitKeySymMap());
static const TMap<SDL_Keycode, uint8_t> KeySymToDIK(InitKeySymMap());
static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
static TMap<SDL_Scancode, uint8_t> InitKeyScanMap ()
{
TMap<SDL_Scancode, BYTE> KeyScanToDIK;
TMap<SDL_Scancode, uint8_t> KeyScanToDIK;
for (int i = 0; i < 256; ++i)
{
@ -140,7 +140,7 @@ static TMap<SDL_Scancode, BYTE> InitKeyScanMap ()
return KeyScanToDIK;
}
static const TMap<SDL_Scancode, BYTE> KeyScanToDIK(InitKeyScanMap());
static const TMap<SDL_Scancode, uint8_t> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
@ -377,9 +377,9 @@ void MessagePump (const SDL_Event &sev)
// If that fails, then we'll do a lookup against the scan code,
// which may not return the right key, but at least the key should
// work in the game.
if (const BYTE *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
if (const uint8_t *dik = KeySymToDIK.CheckKey (sev.key.keysym.sym))
event.data1 = *dik;
else if (const BYTE *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
else if (const uint8_t *dik = KeyScanToDIK.CheckKey (sev.key.keysym.scancode))
event.data1 = *dik;
if (event.data1)

View file

@ -511,7 +511,7 @@ void SDLFB::Update ()
{
for (int y = 0; y < Height; ++y)
{
memcpy ((BYTE *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
memcpy ((uint8_t *)pixels+y*pitch, MemBuffer+y*Pitch, Width);
}
}
}