- the fourth.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:47:52 +01:00
commit 8ab562ef13
107 changed files with 1041 additions and 1041 deletions

View file

@ -57,7 +57,7 @@
TAutoGrowArray<FRemapTablePtr, FRemapTable *> translationtables[NUM_TRANSLATION_TABLES];
const BYTE IcePalette[16][3] =
const uint8_t IcePalette[16][3] =
{
{ 10, 8, 18 },
{ 15, 15, 26 },
@ -109,7 +109,7 @@ FRemapTable::~FRemapTable()
void FRemapTable::Alloc(int count)
{
Remap = (BYTE *)M_Malloc(count*sizeof(*Remap) + count*sizeof(*Palette));
Remap = (uint8_t *)M_Malloc(count*sizeof(*Remap) + count*sizeof(*Palette));
assert (Remap != NULL);
Palette = (PalEntry *)(Remap + count*(sizeof(*Remap)));
Native = NULL;
@ -934,7 +934,7 @@ void R_InitTranslationTables ()
// Doom palette has no good substitutes for these bluish-tinted grays, so
// they will just look gray unless you use a different PLAYPAL with Doom.
BYTE IcePaletteRemap[16];
uint8_t IcePaletteRemap[16];
for (i = 0; i < 16; ++i)
{
IcePaletteRemap[i] = ColorMatcher.Pick (IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
@ -1060,8 +1060,8 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
FPlayerSkin *skin, FRemapTable *table, FRemapTable *alttable, FRemapTable *pillartable)
{
int i;
BYTE start = skin->range0start;
BYTE end = skin->range0end;
uint8_t start = skin->range0start;
uint8_t end = skin->range0end;
float r, g, b;
float bases, basev;
float sdelta, vdelta;
@ -1125,7 +1125,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
else
{
FMemLump translump = Wads.ReadLump(colorset->Lump);
const BYTE *trans = (const BYTE *)translump.GetMem();
const uint8_t *trans = (const uint8_t *)translump.GetMem();
for (i = start; i <= end; ++i)
{
table->Remap[i] = GPalette.Remap[trans[i]];