- the fourth.

This commit is contained in:
Christoph Oelckers 2017-03-08 18:47:52 +01:00
commit 8ab562ef13
107 changed files with 1041 additions and 1041 deletions

View file

@ -163,10 +163,10 @@ enum SICommands
struct FBloodSFX
{
DWORD RelVol; // volume, 0-255
uint32_t RelVol; // volume, 0-255
int Pitch; // pitch change
int PitchRange; // range of random pitch
DWORD Format; // format of audio 1=11025 5=22050
uint32_t Format; // format of audio 1=11025 5=22050
int32_t LoopStart; // loop position (-1 means no looping)
char RawName[9]; // name of RAW resource
};
@ -270,7 +270,7 @@ static TArray<FPlayerSoundHashTable> PlayerSounds;
static FString DefPlayerClassName;
static int DefPlayerClass;
static BYTE CurrentPitchMask;
static uint8_t CurrentPitchMask;
static FRandom pr_randsound ("RandSound");