- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.

# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/shaders/gl_shader.cpp
#	src/gl/system/gl_framebuffer.cpp
#	src/gl_load/gl_interface.cpp
This commit is contained in:
Christoph Oelckers 2018-06-08 19:12:06 +02:00
commit 8ab68264c1
33 changed files with 213 additions and 2070 deletions

View file

@ -116,7 +116,6 @@ extern void M_SetDefaultMode ();
extern void G_NewInit ();
extern void SetupPlayerClasses ();
extern void HUD_InitHud();
void gl_PatchMenu(); // remove modern OpenGL options on old hardware.
void DeinitMenus();
const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
@ -2635,7 +2634,6 @@ void D_DoomMain (void)
}
V_Init2();
gl_PatchMenu(); // removes unapplicable entries for old hardware. This cannot be done in MENUDEF because at the point it gets parsed it doesn't have the needed info.
UpdateJoystickMenu(NULL);
v = Args->CheckValue ("-loadgame");