- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
# Conflicts: # src/gl/renderer/gl_renderer.cpp # src/gl/shaders/gl_shader.cpp # src/gl/system/gl_framebuffer.cpp # src/gl_load/gl_interface.cpp
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33 changed files with 213 additions and 2070 deletions
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@ -116,7 +116,6 @@ extern void M_SetDefaultMode ();
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extern void G_NewInit ();
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extern void SetupPlayerClasses ();
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extern void HUD_InitHud();
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void gl_PatchMenu(); // remove modern OpenGL options on old hardware.
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void DeinitMenus();
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const FIWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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@ -2635,7 +2634,6 @@ void D_DoomMain (void)
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}
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V_Init2();
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gl_PatchMenu(); // removes unapplicable entries for old hardware. This cannot be done in MENUDEF because at the point it gets parsed it doesn't have the needed info.
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UpdateJoystickMenu(NULL);
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v = Args->CheckValue ("-loadgame");
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