- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
# Conflicts: # src/gl/renderer/gl_renderer.cpp # src/gl/shaders/gl_shader.cpp # src/gl/system/gl_framebuffer.cpp # src/gl_load/gl_interface.cpp
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33 changed files with 213 additions and 2070 deletions
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@ -73,13 +73,10 @@ void FGLPostProcessState::SaveTextureBindings(unsigned int numUnits)
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glBindTexture(GL_TEXTURE_2D, 0);
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textureBinding.Push(texture);
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if (gl.flags & RFL_SAMPLER_OBJECTS)
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{
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GLint sampler;
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glGetIntegerv(GL_SAMPLER_BINDING, &sampler);
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glBindSampler(i, 0);
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samplerBinding.Push(sampler);
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}
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GLint sampler;
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glGetIntegerv(GL_SAMPLER_BINDING, &sampler);
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glBindSampler(i, 0);
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samplerBinding.Push(sampler);
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}
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glActiveTexture(GL_TEXTURE0);
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}
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