- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.

# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/shaders/gl_shader.cpp
#	src/gl/system/gl_framebuffer.cpp
#	src/gl_load/gl_interface.cpp
This commit is contained in:
Christoph Oelckers 2018-06-08 19:12:06 +02:00
commit 8ab68264c1
33 changed files with 213 additions and 2070 deletions

View file

@ -928,7 +928,7 @@ void FGLRenderBuffers::BindOutputFB()
bool FGLRenderBuffers::IsEnabled()
{
return BuffersActive && !gl.legacyMode && !FailedCreate;
return BuffersActive && !FailedCreate;
}
bool FGLRenderBuffers::FailedCreate = false;