- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
# Conflicts: # src/gl/renderer/gl_renderer.cpp # src/gl/shaders/gl_shader.cpp # src/gl/system/gl_framebuffer.cpp # src/gl_load/gl_interface.cpp
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33 changed files with 213 additions and 2070 deletions
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@ -928,7 +928,7 @@ void FGLRenderBuffers::BindOutputFB()
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bool FGLRenderBuffers::IsEnabled()
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{
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return BuffersActive && !gl.legacyMode && !FailedCreate;
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return BuffersActive && !FailedCreate;
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}
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bool FGLRenderBuffers::FailedCreate = false;
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