- added 'defaultterrain' option to terrain parser for mods that want to have
a different default terrain than a generic solid surface. - added format char processing to A_Print(Bold) and all printable messages that can be defined in DECORATE. - Fixed: The railgun code ignored MF3_ALWAYSPUFF. - added desaturated translations. - added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg. SVN r1921 (trunk)
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34a4738b74
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15 changed files with 219 additions and 65 deletions
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@ -396,9 +396,48 @@ void FRemapTable::AddColorRange(int start, int end, int _r1,int _g1, int _b1, in
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//
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//----------------------------------------------------------------------------
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void FRemapTable::AddDesaturation(int start, int end, float r1,float g1, float b1, float r2, float g2, float b2)
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{
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r1 = clamp(r1, 0.0f, 2.0f);
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g1 = clamp(g1, 0.0f, 2.0f);
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b1 = clamp(b1, 0.0f, 2.0f);
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r2 = clamp(r2, 0.0f, 2.0f);
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g2 = clamp(g2, 0.0f, 2.0f);
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b2 = clamp(b2, 0.0f, 2.0f);
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r2 -= r1;
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g2 -= g1;
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b2 -= b1;
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r1 *= 255;
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g1 *= 255;
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b1 *= 255;
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for(int c=start; c < end; c++)
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{
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double intensity = (GPalette.BaseColors[c].r * 77 +
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GPalette.BaseColors[c].g * 143 +
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GPalette.BaseColors[c].b * 37) / 256.0;
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PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)),
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MIN(255, int(g1 + intensity*g2)),
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MIN(255, int(b1 + intensity*b2)));
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Remap[c] = ColorMatcher.Pick(pe);
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Palette[c] = pe;
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Palette[c].a = c==0? 0:255;
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void FRemapTable::AddToTranslation(const char * range)
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{
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int start,end;
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bool desaturated = false;
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FScanner sc;
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sc.OpenMem("translation", range, int(strlen(range)));
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@ -412,7 +451,15 @@ void FRemapTable::AddToTranslation(const char * range)
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sc.MustGetToken(TK_IntConst);
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end = sc.Number;
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sc.MustGetToken('=');
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if (!sc.CheckToken('['))
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if (start < 0 || start > 255 || end < 0 || end > 255)
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{
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sc.ScriptError("Palette index out of range");
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return;
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}
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sc.MustGetAnyToken();
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if (sc.TokenType != '[' && sc.TokenType != '%')
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{
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int pal1,pal2;
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@ -423,7 +470,7 @@ void FRemapTable::AddToTranslation(const char * range)
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pal2 = sc.Number;
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AddIndexRange(start, end, pal1, pal2);
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}
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else
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else if (sc.TokenType == '[')
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{
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// translation using RGB values
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int r1,g1,b1,r2,g2,b2;
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@ -456,6 +503,46 @@ void FRemapTable::AddToTranslation(const char * range)
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AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
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}
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else if (sc.TokenType == '%')
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{
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// translation using RGB values
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float r1,g1,b1,r2,g2,b2;
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sc.MustGetToken('[');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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r1 = float(sc.Float);
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sc.MustGetToken(',');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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g1 = float(sc.Float);
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sc.MustGetToken(',');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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b1 = float(sc.Float);
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sc.MustGetToken(']');
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sc.MustGetToken(':');
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sc.MustGetToken('[');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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r2 = float(sc.Float);
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sc.MustGetToken(',');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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g2 = float(sc.Float);
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sc.MustGetToken(',');
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sc.MustGetAnyToken();
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if (sc.TokenType != TK_IntConst) sc.TokenMustBe(TK_FloatConst);
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b2 = float(sc.Float);
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sc.MustGetToken(']');
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AddDesaturation(start, end, r1, g1, b1, r2, g2, b2);
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}
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}
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catch (CRecoverableError &err)
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{
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