- added 'defaultterrain' option to terrain parser for mods that want to have
a different default terrain than a generic solid surface. - added format char processing to A_Print(Bold) and all printable messages that can be defined in DECORATE. - Fixed: The railgun code ignored MF3_ALWAYSPUFF. - added desaturated translations. - added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg. SVN r1921 (trunk)
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parent
34a4738b74
commit
8b27bd1434
15 changed files with 219 additions and 65 deletions
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@ -186,7 +186,7 @@ int MatchString (const char *in, const char **strings)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_INFO_PROPERTY(game, T, Actor)
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DEFINE_INFO_PROPERTY(game, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "Doom"))
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@ -1302,7 +1302,7 @@ DEFINE_CLASS_PROPERTY(pickupflash, S, Inventory)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(pickupmessage, S, Inventory)
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DEFINE_CLASS_PROPERTY(pickupmessage, T, Inventory)
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{
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PROP_STRING_PARM(str, 0);
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info->Class->Meta.SetMetaString(AIMETA_PickupMessage, str);
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@ -1354,7 +1354,7 @@ DEFINE_CLASS_PROPERTY(givequest, I, Inventory)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(lowmessage, IS, Health)
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DEFINE_CLASS_PROPERTY(lowmessage, IT, Health)
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{
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PROP_INT_PARM(i, 0);
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PROP_STRING_PARM(str, 1);
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@ -1383,7 +1383,7 @@ DEFINE_CLASS_PROPERTY(number, I, PuzzleItem)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(failmessage, S, PuzzleItem)
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DEFINE_CLASS_PROPERTY(failmessage, T, PuzzleItem)
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{
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PROP_STRING_PARM(str, 0);
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info->Class->Meta.SetMetaString(AIMETA_PuzzFailMessage, str);
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