- preparation for upcoming work: rename the fixed point versions of PosRelative.

This commit is contained in:
Christoph Oelckers 2016-03-25 14:18:50 +01:00
commit 8b6b5e7b1c
11 changed files with 54 additions and 54 deletions

View file

@ -2732,7 +2732,7 @@ void AM_drawPlayers ()
if (p->mo != NULL)
{
fixedvec3 pos = p->mo->PosRelative(MapPortalGroup);
fixedvec3 pos = p->mo->_f_PosRelative(MapPortalGroup);
pt.x = pos.x >> FRACTOMAPBITS;
pt.y = pos.y >> FRACTOMAPBITS;
@ -2766,7 +2766,7 @@ void AM_drawKeys ()
while ((key = it.Next()) != NULL)
{
fixedvec3 pos = key->PosRelative(MapPortalGroup);
fixedvec3 pos = key->_f_PosRelative(MapPortalGroup);
p.x = pos.x >> FRACTOMAPBITS;
p.y = pos.y >> FRACTOMAPBITS;
@ -2813,7 +2813,7 @@ void AM_drawThings ()
{
if (am_cheat > 0 || !(t->flags6 & MF6_NOTONAUTOMAP))
{
fixedvec3 pos = t->PosRelative(MapPortalGroup);
fixedvec3 pos = t->_f_PosRelative(MapPortalGroup);
p.x = pos.x >> FRACTOMAPBITS;
p.y = pos.y >> FRACTOMAPBITS;