- preparation for upcoming work: rename the fixed point versions of PosRelative.

This commit is contained in:
Christoph Oelckers 2016-03-25 14:18:50 +01:00
commit 8b6b5e7b1c
11 changed files with 54 additions and 54 deletions

View file

@ -497,7 +497,7 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
for (int i = -1; i < (int)check.Size(); i++)
{
fixedvec3 pos = i==-1? _f_Pos() : PosRelative(check[i]);
fixedvec3 pos = i==-1? _f_Pos() : _f_PosRelative(check[i]);
int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx);
int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx);