- preparation for upcoming work: rename the fixed point versions of PosRelative.
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11 changed files with 54 additions and 54 deletions
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@ -497,7 +497,7 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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for (int i = -1; i < (int)check.Size(); i++)
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{
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fixedvec3 pos = i==-1? _f_Pos() : PosRelative(check[i]);
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fixedvec3 pos = i==-1? _f_Pos() : _f_PosRelative(check[i]);
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int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx);
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int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx);
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