- moved CreateTexBuffer out of the GL code.
This is merely a buffer creation function with no dependencies on the renderer.
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12 changed files with 154 additions and 160 deletions
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@ -146,7 +146,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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}
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if (tex->GetTransparent() || OverrideShader != -1)
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if (tex->tex->GetTranslucency() || OverrideShader != -1)
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{
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gl_RenderState.AlphaFunc(GL_GEQUAL, 0.f);
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}
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