Rearranged files to avoid usage of symbolic links
This commit is contained in:
parent
ce70a7c66e
commit
8bc890c995
18 changed files with 958 additions and 968 deletions
744
src/posix/i_system.cpp
Normal file
744
src/posix/i_system.cpp
Normal file
|
|
@ -0,0 +1,744 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id:$
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
//
|
||||
// This source is available for distribution and/or modification
|
||||
// only under the terms of the DOOM Source Code License as
|
||||
// published by id Software. All rights reserved.
|
||||
//
|
||||
// The source is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||||
// for more details.
|
||||
//
|
||||
// $Log:$
|
||||
//
|
||||
// DESCRIPTION:
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <fnmatch.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <signal.h>
|
||||
#ifndef NO_GTK
|
||||
#include <gtk/gtk.h>
|
||||
#include <gdk/gdkkeysyms.h>
|
||||
#endif
|
||||
|
||||
#include "doomerrors.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "doomstat.h"
|
||||
#include "version.h"
|
||||
#include "doomdef.h"
|
||||
#include "cmdlib.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_misc.h"
|
||||
#include "i_video.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_music.h"
|
||||
#include "x86.h"
|
||||
|
||||
#include "d_main.h"
|
||||
#include "d_net.h"
|
||||
#include "g_game.h"
|
||||
#include "i_system.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "templates.h"
|
||||
#include "v_palette.h"
|
||||
#include "textures.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
#include "stats.h"
|
||||
#include "hardware.h"
|
||||
#include "gameconfigfile.h"
|
||||
|
||||
#include "m_fixed.h"
|
||||
#include "g_level.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#endif // __APPLE__
|
||||
|
||||
EXTERN_CVAR (String, language)
|
||||
|
||||
extern "C"
|
||||
{
|
||||
double SecondsPerCycle = 1e-8;
|
||||
double CyclesPerSecond = 1e8;
|
||||
}
|
||||
|
||||
#ifndef NO_GTK
|
||||
extern bool GtkAvailable;
|
||||
#elif defined(__APPLE__)
|
||||
int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
|
||||
#endif
|
||||
|
||||
DWORD LanguageIDs[4];
|
||||
|
||||
int (*I_GetTime) (bool saveMS);
|
||||
int (*I_WaitForTic) (int);
|
||||
void (*I_FreezeTime) (bool frozen);
|
||||
|
||||
void I_Tactile (int /*on*/, int /*off*/, int /*total*/)
|
||||
{
|
||||
}
|
||||
|
||||
ticcmd_t emptycmd;
|
||||
ticcmd_t *I_BaseTiccmd(void)
|
||||
{
|
||||
return &emptycmd;
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void I_WaitVBL (int count)
|
||||
{
|
||||
// I_WaitVBL is never used to actually synchronize to the
|
||||
// vertical blank. Instead, it's used for delay purposes.
|
||||
usleep (1000000 * count / 70);
|
||||
}
|
||||
|
||||
//
|
||||
// SetLanguageIDs
|
||||
//
|
||||
void SetLanguageIDs ()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
||||
DWORD lang = (langlen < 2 || langlen > 3) ?
|
||||
MAKE_ID('e','n','u','\0') :
|
||||
MAKE_ID(language[0],language[1],language[2],'\0');
|
||||
|
||||
LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang;
|
||||
}
|
||||
|
||||
void I_InitTimer ();
|
||||
void I_ShutdownTimer ();
|
||||
|
||||
//
|
||||
// I_Init
|
||||
//
|
||||
void I_Init (void)
|
||||
{
|
||||
CheckCPUID (&CPU);
|
||||
DumpCPUInfo (&CPU);
|
||||
|
||||
atterm (I_ShutdownSound);
|
||||
I_InitSound ();
|
||||
I_InitTimer ();
|
||||
}
|
||||
|
||||
//
|
||||
// I_Quit
|
||||
//
|
||||
static int has_exited;
|
||||
|
||||
void I_Quit (void)
|
||||
{
|
||||
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
|
||||
|
||||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
|
||||
C_DeinitConsole();
|
||||
|
||||
I_ShutdownTimer();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
extern FILE *Logfile;
|
||||
bool gameisdead;
|
||||
|
||||
#ifdef __APPLE__
|
||||
void Mac_I_FatalError(const char* errortext);
|
||||
#endif
|
||||
|
||||
void STACK_ARGS I_FatalError (const char *error, ...)
|
||||
{
|
||||
static bool alreadyThrown = false;
|
||||
gameisdead = true;
|
||||
|
||||
if (!alreadyThrown) // ignore all but the first message -- killough
|
||||
{
|
||||
alreadyThrown = true;
|
||||
char errortext[MAX_ERRORTEXT];
|
||||
int index;
|
||||
va_list argptr;
|
||||
va_start (argptr, error);
|
||||
index = vsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
#ifdef __APPLE__
|
||||
Mac_I_FatalError(errortext);
|
||||
#endif // __APPLE__
|
||||
|
||||
// Record error to log (if logging)
|
||||
if (Logfile)
|
||||
{
|
||||
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
|
||||
fflush (Logfile);
|
||||
}
|
||||
// throw CFatalError (errortext);
|
||||
fprintf (stderr, "%s\n", errortext);
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
if (!has_exited) // If it hasn't exited yet, exit now -- killough
|
||||
{
|
||||
has_exited = 1; // Prevent infinitely recursive exits -- killough
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void STACK_ARGS I_Error (const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char errortext[MAX_ERRORTEXT];
|
||||
|
||||
va_start (argptr, error);
|
||||
vsprintf (errortext, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
throw CRecoverableError (errortext);
|
||||
}
|
||||
|
||||
void I_SetIWADInfo ()
|
||||
{
|
||||
}
|
||||
|
||||
void I_PrintStr (const char *cp)
|
||||
{
|
||||
// Strip out any color escape sequences before writing to the log file
|
||||
char * copy = new char[strlen(cp)+1];
|
||||
const char * srcp = cp;
|
||||
char * dstp = copy;
|
||||
|
||||
while (*srcp != 0)
|
||||
{
|
||||
if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f)
|
||||
{
|
||||
*dstp++=*srcp++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (srcp[1]!=0) srcp+=2;
|
||||
else break;
|
||||
}
|
||||
}
|
||||
*dstp=0;
|
||||
|
||||
fputs (copy, stdout);
|
||||
delete [] copy;
|
||||
fflush (stdout);
|
||||
}
|
||||
|
||||
#ifndef NO_GTK
|
||||
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
|
||||
// where pressing Return can still activate the default button.
|
||||
gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
|
||||
{
|
||||
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
|
||||
{
|
||||
gtk_window_activate_default (GTK_WINDOW(func_data));
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Double-clicking an entry in the list is the same as pressing OK.
|
||||
gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
|
||||
{
|
||||
if (event->type == GDK_2BUTTON_PRESS)
|
||||
{
|
||||
*(int *)func_data = 1;
|
||||
gtk_main_quit();
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// When the user presses escape, that should be the same as canceling the dialog.
|
||||
gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
|
||||
{
|
||||
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
|
||||
{
|
||||
gtk_main_quit();
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void ClickedOK(GtkButton *button, gpointer func_data)
|
||||
{
|
||||
*(int *)func_data = 1;
|
||||
gtk_main_quit();
|
||||
}
|
||||
|
||||
EXTERN_CVAR (Bool, queryiwad);
|
||||
|
||||
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
||||
{
|
||||
GtkWidget *window;
|
||||
GtkWidget *vbox;
|
||||
GtkWidget *hbox;
|
||||
GtkWidget *bbox;
|
||||
GtkWidget *widget;
|
||||
GtkWidget *tree;
|
||||
GtkWidget *check;
|
||||
GtkListStore *store;
|
||||
GtkCellRenderer *renderer;
|
||||
GtkTreeViewColumn *column;
|
||||
GtkTreeSelection *selection;
|
||||
GtkTreeIter iter, defiter;
|
||||
int close_style = 0;
|
||||
int i;
|
||||
char caption[100];
|
||||
|
||||
// Create the dialog window.
|
||||
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
|
||||
mysnprintf(caption, countof(caption), GAMESIG " %s: Select an IWAD to use", GetVersionString());
|
||||
gtk_window_set_title (GTK_WINDOW(window), caption);
|
||||
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
|
||||
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
|
||||
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
|
||||
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
|
||||
|
||||
// Create the vbox container.
|
||||
vbox = gtk_vbox_new (FALSE, 10);
|
||||
gtk_container_add (GTK_CONTAINER(window), vbox);
|
||||
|
||||
// Create the top label.
|
||||
widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
|
||||
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
|
||||
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
|
||||
|
||||
// Create a list store with all the found IWADs.
|
||||
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
|
||||
for (i = 0; i < numwads; ++i)
|
||||
{
|
||||
const char *filepart = strrchr (wads[i].Path, '/');
|
||||
if (filepart == NULL)
|
||||
filepart = wads[i].Path;
|
||||
else
|
||||
filepart++;
|
||||
gtk_list_store_append (store, &iter);
|
||||
gtk_list_store_set (store, &iter,
|
||||
0, filepart,
|
||||
1, wads[i].Name.GetChars(),
|
||||
2, i,
|
||||
-1);
|
||||
if (i == defaultiwad)
|
||||
{
|
||||
defiter = iter;
|
||||
}
|
||||
}
|
||||
|
||||
// Create the tree view control to show the list.
|
||||
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
|
||||
renderer = gtk_cell_renderer_text_new ();
|
||||
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
|
||||
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
|
||||
renderer = gtk_cell_renderer_text_new ();
|
||||
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
|
||||
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
|
||||
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
|
||||
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
|
||||
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
|
||||
|
||||
// Select the default IWAD.
|
||||
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
|
||||
gtk_tree_selection_select_iter (selection, &defiter);
|
||||
|
||||
// Create the hbox for the bottom row.
|
||||
hbox = gtk_hbox_new (FALSE, 0);
|
||||
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
|
||||
|
||||
// Create the "Don't ask" checkbox.
|
||||
check = gtk_check_button_new_with_label ("Don't ask me this again");
|
||||
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
|
||||
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
|
||||
|
||||
// Create the OK/Cancel button box.
|
||||
bbox = gtk_hbutton_box_new ();
|
||||
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
|
||||
gtk_box_set_spacing (GTK_BOX(bbox), 10);
|
||||
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
|
||||
|
||||
// Create the OK button.
|
||||
widget = gtk_button_new_from_stock (GTK_STOCK_OK);
|
||||
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
|
||||
GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
|
||||
gtk_widget_grab_default (widget);
|
||||
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
|
||||
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
|
||||
|
||||
// Create the cancel button.
|
||||
widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
|
||||
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
|
||||
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
|
||||
|
||||
// Finally we can show everything.
|
||||
gtk_widget_show_all (window);
|
||||
|
||||
gtk_main ();
|
||||
|
||||
if (close_style == 1)
|
||||
{
|
||||
GtkTreeModel *model;
|
||||
GValue value = { 0, { {0} } };
|
||||
|
||||
// Find out which IWAD was selected.
|
||||
gtk_tree_selection_get_selected (selection, &model, &iter);
|
||||
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
|
||||
i = g_value_get_int (&value);
|
||||
g_value_unset (&value);
|
||||
|
||||
// Set state of queryiwad based on the checkbox.
|
||||
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
|
||||
}
|
||||
else
|
||||
{
|
||||
i = -1;
|
||||
}
|
||||
|
||||
if (GTK_IS_WINDOW(window))
|
||||
{
|
||||
gtk_widget_destroy (window);
|
||||
// If we don't do this, then the X window might not actually disappear.
|
||||
while (g_main_context_iteration (NULL, FALSE)) {}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
#endif
|
||||
|
||||
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!showwin)
|
||||
{
|
||||
return defaultiwad;
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
const char *str;
|
||||
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
|
||||
{
|
||||
FString cmd("kdialog --title \"" GAMESIG " ");
|
||||
cmd << GetVersionString() << ": Select an IWAD to use\""
|
||||
" --menu \"ZDoom found more than one IWAD\n"
|
||||
"Select from the list below to determine which one to use:\"";
|
||||
|
||||
for(i = 0; i < numwads; ++i)
|
||||
{
|
||||
const char *filepart = strrchr(wads[i].Path, '/');
|
||||
if(filepart == NULL)
|
||||
filepart = wads[i].Path;
|
||||
else
|
||||
filepart++;
|
||||
// Menu entries are specified in "tag" "item" pairs, where when a
|
||||
// particular item is selected (and the Okay button clicked), its
|
||||
// corresponding tag is printed to stdout for identification.
|
||||
cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
|
||||
}
|
||||
|
||||
if(defaultiwad >= 0 && defaultiwad < numwads)
|
||||
{
|
||||
const char *filepart = strrchr(wads[defaultiwad].Path, '/');
|
||||
if(filepart == NULL)
|
||||
filepart = wads[defaultiwad].Path;
|
||||
else
|
||||
filepart++;
|
||||
cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
|
||||
}
|
||||
|
||||
FILE *f = popen(cmd, "r");
|
||||
if(f != NULL)
|
||||
{
|
||||
char gotstr[16];
|
||||
|
||||
if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
|
||||
sscanf(gotstr, "%d", &i) != 1)
|
||||
i = -1;
|
||||
|
||||
// Exit status = 1 means the selection was canceled (either by
|
||||
// Cancel/Esc or the X button), not that there was an error running
|
||||
// the program. In that case, nothing was printed so fgets will
|
||||
// have failed. Other values can indicate an error running the app,
|
||||
// so fall back to whatever else can be used.
|
||||
int status = pclose(f);
|
||||
if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
|
||||
return i;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifndef NO_GTK
|
||||
if (GtkAvailable)
|
||||
{
|
||||
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
|
||||
#endif
|
||||
|
||||
printf ("Please select a game wad (or 0 to exit):\n");
|
||||
for (i = 0; i < numwads; ++i)
|
||||
{
|
||||
const char *filepart = strrchr (wads[i].Path, '/');
|
||||
if (filepart == NULL)
|
||||
filepart = wads[i].Path;
|
||||
else
|
||||
filepart++;
|
||||
printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart);
|
||||
}
|
||||
printf ("Which one? ");
|
||||
if (scanf ("%d", &i) != 1 || i > numwads)
|
||||
return -1;
|
||||
return i-1;
|
||||
}
|
||||
|
||||
bool I_WriteIniFailed ()
|
||||
{
|
||||
printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
|
||||
return false;
|
||||
// return true to retry
|
||||
}
|
||||
|
||||
static const char *pattern;
|
||||
|
||||
#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
|
||||
static int matchfile (struct dirent *ent)
|
||||
#else
|
||||
static int matchfile (const struct dirent *ent)
|
||||
#endif
|
||||
{
|
||||
return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
|
||||
}
|
||||
|
||||
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
||||
{
|
||||
FString dir;
|
||||
|
||||
const char *slash = strrchr (filespec, '/');
|
||||
if (slash)
|
||||
{
|
||||
pattern = slash+1;
|
||||
dir = FString(filespec, slash-filespec+1);
|
||||
}
|
||||
else
|
||||
{
|
||||
pattern = filespec;
|
||||
dir = ".";
|
||||
}
|
||||
|
||||
fileinfo->current = 0;
|
||||
fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist,
|
||||
matchfile, alphasort);
|
||||
if (fileinfo->count > 0)
|
||||
{
|
||||
return fileinfo;
|
||||
}
|
||||
return (void*)-1;
|
||||
}
|
||||
|
||||
int I_FindNext (void *handle, findstate_t *fileinfo)
|
||||
{
|
||||
findstate_t *state = (findstate_t *)handle;
|
||||
if (state->current < fileinfo->count)
|
||||
{
|
||||
return ++state->current < fileinfo->count ? 0 : -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int I_FindClose (void *handle)
|
||||
{
|
||||
findstate_t *state = (findstate_t *)handle;
|
||||
if (handle != (void*)-1 && state->count > 0)
|
||||
{
|
||||
for(int i = 0;i < state->count;++i)
|
||||
free (state->namelist[i]);
|
||||
state->count = 0;
|
||||
free (state->namelist);
|
||||
state->namelist = NULL;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int I_FindAttr (findstate_t *fileinfo)
|
||||
{
|
||||
dirent *ent = fileinfo->namelist[fileinfo->current];
|
||||
struct stat buf;
|
||||
|
||||
if (stat(ent->d_name, &buf) == 0)
|
||||
{
|
||||
return S_ISDIR(buf.st_mode) ? FA_DIREC : 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
static PasteboardRef s_clipboard;
|
||||
#endif // __APPLE__
|
||||
|
||||
// Clipboard support requires GTK+
|
||||
// TODO: GTK+ uses UTF-8. We don't, so some conversions would be appropriate.
|
||||
void I_PutInClipboard (const char *str)
|
||||
{
|
||||
#ifndef NO_GTK
|
||||
if (GtkAvailable)
|
||||
{
|
||||
GtkClipboard *clipboard = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD);
|
||||
if (clipboard != NULL)
|
||||
{
|
||||
gtk_clipboard_set_text(clipboard, str, -1);
|
||||
}
|
||||
/* Should I? I don't know. It's not actually a selection.
|
||||
clipboard = gtk_clipboard_get(GDK_SELECTION_PRIMARY);
|
||||
if (clipboard != NULL)
|
||||
{
|
||||
gtk_clipboard_set_text(clipboard, str, -1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
#elif defined __APPLE__
|
||||
if (NULL == s_clipboard)
|
||||
{
|
||||
PasteboardCreate(kPasteboardClipboard, &s_clipboard);
|
||||
}
|
||||
|
||||
PasteboardClear(s_clipboard);
|
||||
PasteboardSynchronize(s_clipboard);
|
||||
|
||||
const CFDataRef textData = CFDataCreate(kCFAllocatorDefault,
|
||||
reinterpret_cast<const UInt8*>(str), strlen(str));
|
||||
|
||||
if (NULL != textData)
|
||||
{
|
||||
PasteboardPutItemFlavor(s_clipboard, PasteboardItemID(1),
|
||||
CFSTR("public.utf8-plain-text"), textData, 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString I_GetFromClipboard (bool use_primary_selection)
|
||||
{
|
||||
#ifndef NO_GTK
|
||||
if (GtkAvailable)
|
||||
{
|
||||
GtkClipboard *clipboard = gtk_clipboard_get(use_primary_selection ?
|
||||
GDK_SELECTION_PRIMARY : GDK_SELECTION_CLIPBOARD);
|
||||
if (clipboard != NULL)
|
||||
{
|
||||
gchar *text = gtk_clipboard_wait_for_text(clipboard);
|
||||
if (text != NULL)
|
||||
{
|
||||
FString copy(text);
|
||||
g_free(text);
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
#elif defined __APPLE__
|
||||
FString result;
|
||||
|
||||
if (NULL == s_clipboard)
|
||||
{
|
||||
PasteboardCreate(kPasteboardClipboard, &s_clipboard);
|
||||
}
|
||||
|
||||
PasteboardSynchronize(s_clipboard);
|
||||
|
||||
ItemCount itemCount = 0;
|
||||
PasteboardGetItemCount(s_clipboard, &itemCount);
|
||||
|
||||
if (0 == itemCount)
|
||||
{
|
||||
return FString();
|
||||
}
|
||||
|
||||
PasteboardItemID itemID;
|
||||
|
||||
if (0 != PasteboardGetItemIdentifier(s_clipboard, 1, &itemID))
|
||||
{
|
||||
return FString();
|
||||
}
|
||||
|
||||
CFArrayRef flavorTypeArray;
|
||||
|
||||
if (0 != PasteboardCopyItemFlavors(s_clipboard, itemID, &flavorTypeArray))
|
||||
{
|
||||
return FString();
|
||||
}
|
||||
|
||||
const CFIndex flavorCount = CFArrayGetCount(flavorTypeArray);
|
||||
|
||||
for (CFIndex flavorIndex = 0; flavorIndex < flavorCount; ++flavorIndex)
|
||||
{
|
||||
const CFStringRef flavorType = static_cast<const CFStringRef>(
|
||||
CFArrayGetValueAtIndex(flavorTypeArray, flavorIndex));
|
||||
|
||||
if (UTTypeConformsTo(flavorType, CFSTR("public.utf8-plain-text")))
|
||||
{
|
||||
CFDataRef flavorData;
|
||||
|
||||
if (0 == PasteboardCopyItemFlavorData(s_clipboard, itemID, flavorType, &flavorData))
|
||||
{
|
||||
result += reinterpret_cast<const char*>(CFDataGetBytePtr(flavorData));
|
||||
}
|
||||
|
||||
CFRelease(flavorData);
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(flavorTypeArray);
|
||||
|
||||
return result;
|
||||
#endif
|
||||
return "";
|
||||
}
|
||||
|
||||
// Return a random seed, preferably one with lots of entropy.
|
||||
unsigned int I_MakeRNGSeed()
|
||||
{
|
||||
unsigned int seed;
|
||||
int file;
|
||||
|
||||
// Try reading from /dev/urandom first, then /dev/random, then
|
||||
// if all else fails, use a crappy seed from time().
|
||||
seed = time(NULL);
|
||||
file = open("/dev/urandom", O_RDONLY);
|
||||
if (file < 0)
|
||||
{
|
||||
file = open("/dev/random", O_RDONLY);
|
||||
}
|
||||
if (file >= 0)
|
||||
{
|
||||
read(file, &seed, sizeof(seed));
|
||||
close(file);
|
||||
}
|
||||
return seed;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue