Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
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4 changed files with 37 additions and 16 deletions
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@ -448,9 +448,7 @@ void OpenGLFrameBuffer::Draw2D()
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if (GLRenderer != nullptr)
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{
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FGLDebug::PushGroup("Draw2D");
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if (VRMode::GetVRMode(true)->mEyeCount == 1)
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GLRenderer->mBuffers->BindCurrentFB();
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GLRenderer->mBuffers->BindCurrentFB();
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::Draw2D(&m2DDrawer, gl_RenderState);
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FGLDebug::PopGroup();
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}
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