- added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr.

This is for Vulkan preparation where all of this needs to run in a user-specified context so that this code can be moved out of the GL folder without depending on OpenGL's global state model.
This commit is contained in:
Christoph Oelckers 2018-06-13 20:30:51 +02:00
commit 8bf009bd89
28 changed files with 91 additions and 88 deletions

View file

@ -176,7 +176,7 @@ void FShaderProgram::SetUniformBufferLocation(int index, const char *name)
//
//==========================================================================
void FShaderProgram::Bind()
void FShaderProgram::Bind(IRenderQueue *)
{
glUseProgram(mProgram);
}