- added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr.
This is for Vulkan preparation where all of this needs to run in a user-specified context so that this code can be moved out of the GL folder without depending on OpenGL's global state model.
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28 changed files with 91 additions and 88 deletions
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@ -176,7 +176,7 @@ void FShaderProgram::SetUniformBufferLocation(int index, const char *name)
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//
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//==========================================================================
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void FShaderProgram::Bind()
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void FShaderProgram::Bind(IRenderQueue *)
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{
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glUseProgram(mProgram);
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}
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