- Added Gez's GetArmorType submission
SVN r1636 (trunk)
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8 changed files with 51 additions and 3 deletions
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@ -524,6 +524,25 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfInTargetInventory)
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DoJumpIfInventory(self->target, PUSH_PARAMINFO);
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}
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//==========================================================================
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//
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// State jump function
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//
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
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{
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ACTION_PARAM_START(3);
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ACTION_PARAM_NAME(Type, 0);
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ACTION_PARAM_STATE(JumpOffset, 1);
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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ABasicArmor * armor = (ABasicArmor *) self->FindInventory(NAME_BasicArmor);
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if (armor && armor->ArmorType == Type)
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ACTION_JUMP(JumpOffset);
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}
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//==========================================================================
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//
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// Parameterized version of A_Explode
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