Fix upload and sampling bug for array textures in the vulkan backend
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f5c8953fc7
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5 changed files with 11 additions and 9 deletions
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@ -635,7 +635,7 @@ void VulkanFrameBuffer::InitLightmap(FLevelLocals* Level)
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stagingBuffer->Unmap();
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VkImageTransition imageTransition;
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imageTransition.addImage(&lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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imageTransition.addImage(&lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count);
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imageTransition.execute(cmdbuffer);
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VkBufferImageCopy region = {};
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@ -647,7 +647,7 @@ void VulkanFrameBuffer::InitLightmap(FLevelLocals* Level)
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cmdbuffer->copyBufferToImage(stagingBuffer->buffer, lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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VkImageTransition barrier;
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barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
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barrier.addImage(&lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count);
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barrier.execute(cmdbuffer);
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FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
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