Fix upload and sampling bug for array textures in the vulkan backend
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f5c8953fc7
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5 changed files with 11 additions and 9 deletions
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@ -79,7 +79,7 @@ private:
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class VulkanImage
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{
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public:
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VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels);
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VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels, int layerCount);
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~VulkanImage();
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void SetDebugName(const char *name) { device->SetDebugObjectName(name, (uint64_t)image, VK_OBJECT_TYPE_IMAGE); }
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@ -88,6 +88,7 @@ public:
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int width = 0;
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int height = 0;
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int mipLevels = 1;
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int layerCount = 1;
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void *Map(size_t offset, size_t size);
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void Unmap();
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@ -989,7 +990,7 @@ inline VulkanFramebuffer::~VulkanFramebuffer()
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/////////////////////////////////////////////////////////////////////////////
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inline VulkanImage::VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels) : image(image), width(width), height(height), mipLevels(mipLevels), device(device), allocation(allocation)
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inline VulkanImage::VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels, int layerCount) : image(image), width(width), height(height), mipLevels(mipLevels), layerCount(layerCount), device(device), allocation(allocation)
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{
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}
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