- removed level references in the software renderers.
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31 changed files with 99 additions and 77 deletions
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@ -39,6 +39,7 @@
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#include "g_level.h"
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#include "r_utility.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "swrenderer/scene/r_light.h"
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#include "swrenderer/viewport/r_viewport.h"
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@ -139,12 +140,12 @@ namespace swrenderer
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TiltVisibility = float(vis * viewport->viewwindow.FocalTangent * (16.f * 320.f) / viewwidth);
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NoLightFade = !!(level.flags3 & LEVEL3_NOLIGHTFADE);
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NoLightFade = !!(viewport->Level()->flags3 & LEVEL3_NOLIGHTFADE);
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}
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fixed_t LightVisibility::LightLevelToShadeImpl(int lightlevel, bool foggy)
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fixed_t LightVisibility::LightLevelToShadeImpl(RenderViewport *viewport, int lightlevel, bool foggy)
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{
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bool nolightfade = !foggy && ((level.flags3 & LEVEL3_NOLIGHTFADE));
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bool nolightfade = !foggy && ((viewport->Level()->flags3 & LEVEL3_NOLIGHTFADE));
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if (nolightfade)
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{
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return (MAX(255 - lightlevel, 0) * NUMCOLORMAPS) << (FRACBITS - 8);
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