- Changed ACS's SetActorState so that it isn't limited to only one sublabel.

This change also enables the implicit mapping of the old special death
  state names.


SVN r515 (trunk)
This commit is contained in:
Christoph Oelckers 2007-04-22 09:06:29 +00:00
commit 8c7d4fb393
5 changed files with 63 additions and 69 deletions

View file

@ -50,6 +50,7 @@
#include "i_system.h"
#include "p_local.h"
#include "templates.h"
#include "cmdlib.h"
extern void LoadDecorations (void (*process)(FState *, int));
@ -486,7 +487,7 @@ FState *AActor::FindState (FName label, FName sublabel, bool exact) const
FStateLabel *slabel = info->StateList->FindLabel (label);
if (slabel != NULL)
{
if (sublabel != NAME_None && slabel->Children != NULL)
if (slabel->Children != NULL)
{
FStateLabel *slabel2 = slabel->Children->FindLabel(sublabel);
if (slabel2 != NULL)
@ -494,14 +495,7 @@ FState *AActor::FindState (FName label, FName sublabel, bool exact) const
return slabel2->State;
}
}
if (sublabel == NAME_None && slabel->Children != NULL && exact)
{
return NULL;
}
if (!exact)
{
return slabel->State;
}
if (!exact) return slabel->State;
}
}
return NULL;
@ -565,6 +559,8 @@ FState *FActorInfo::FindState (int numnames, FName *names, bool exact) const
// Changes a single state
//
// If the given state does not exist it won't be changed
// This is only used for postprocessing of actors that use different
// spawn states for different games so more complex checks are not needed.
//
//===========================================================================
@ -582,6 +578,52 @@ void FActorInfo::ChangeState (FName label, FState * newstate) const
}
}
//==========================================================================
//
// Creates a list of names from a string. Dots are used as separator
//
//==========================================================================
void MakeStateNameList(const char * fname, TArray<FName> * out)
{
FName firstpart, secondpart;
char * c;
// Handle the old names for the existing death states
char * name = copystring(fname);
firstpart = strtok(name, ".");
switch (firstpart)
{
case NAME_Burn:
firstpart = NAME_Death;
secondpart = NAME_Fire;
break;
case NAME_Ice:
firstpart = NAME_Death;
secondpart = NAME_Ice;
break;
case NAME_Disintegrate:
firstpart = NAME_Death;
secondpart = NAME_Disintegrate;
break;
case NAME_XDeath:
firstpart = NAME_Death;
secondpart = NAME_Extreme;
break;
}
out->Clear();
out->Push(firstpart);
if (secondpart!=NAME_None) out->Push(secondpart);
while ((c = strtok(NULL, "."))!=NULL)
{
FName cc = c;
out->Push(cc);
}
delete [] name;
}
//==========================================================================