- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
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5 changed files with 11 additions and 2 deletions
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@ -349,7 +349,7 @@ bool AActor::CheckMeleeRange ()
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double dist;
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if (!pl)
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if (!pl || (Sector->Flags & SECF_NOATTACK))
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return false;
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dist = Distance2D (pl);
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@ -398,7 +398,7 @@ bool P_CheckMeleeRange2 (AActor *actor)
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double dist;
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if (!actor->target)
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if (!actor->target || (actor->Sector->Flags & SECF_NOATTACK))
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{
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return false;
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}
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@ -445,6 +445,8 @@ bool P_CheckMissileRange (AActor *actor)
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{
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double dist;
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if ((actor->Sector->Flags & SECF_NOATTACK)) return false;
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if (!P_CheckSight (actor, actor->target, SF_SEEPASTBLOCKEVERYTHING))
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return false;
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