- added a NOATTACK sector flag which prevents monsters from going to their attack states if present.
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5 changed files with 11 additions and 2 deletions
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@ -1658,6 +1658,10 @@ public:
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sec->planes[sector_t::ceiling].GlowHeight = (float)CheckFloat(key);
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break;
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case NAME_Noattack:
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Flag(sec->Flags, SECF_NOATTACK, key);
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break;
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case NAME_MoreIds:
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// delay parsing of the tag string until parsing of the sector is complete
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// This ensures that the ID is always the first tag in the list.
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