Eliminate .mreg section
- Member variables are now declared all in one place: InitThingdef(). They are not partially defined in thingdef_expression.cpp and further refined in actor.txt. - This left ParseNativeVariable() parsing only functions, so it has been renamed to ParseNativeFunction(). - Note that their declarations in InitThingdef() are expected to be temporary.
This commit is contained in:
parent
1e7cce5a2c
commit
8cb269388e
10 changed files with 69 additions and 241 deletions
|
|
@ -53,43 +53,6 @@
|
|||
#include "m_fixed.h"
|
||||
#include "vmbuilder.h"
|
||||
|
||||
// Accessible actor member variables
|
||||
DEFINE_MEMBER_VARIABLE(alpha, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(angle, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(args, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(ceilingz, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(floorz, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(health, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(Mass, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(pitch, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(special, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(special1, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(special2, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(tid, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(TIDtoHate, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(waterlevel, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(x, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(y, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(z, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(velx, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(vely, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(velz, AActor)
|
||||
DEFINE_MEMBER_VARIABLE_ALIAS(momx, velx, AActor)
|
||||
DEFINE_MEMBER_VARIABLE_ALIAS(momy, vely, AActor)
|
||||
DEFINE_MEMBER_VARIABLE_ALIAS(momz, velz, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(scaleX, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(scaleY, AActor)
|
||||
//DEFINE_MEMBER_VARIABLE(Damage, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(Score, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(accuracy, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(stamina, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(height, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(radius, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(reactiontime, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(meleerange, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(Speed, AActor)
|
||||
DEFINE_MEMBER_VARIABLE(roll, AActor)
|
||||
|
||||
ExpEmit::ExpEmit(VMFunctionBuilder *build, int type)
|
||||
: RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false)
|
||||
{
|
||||
|
|
@ -3148,7 +3111,7 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
|
|||
else
|
||||
{
|
||||
ReturnType = rets[0];
|
||||
// If more types are added to ParseNativeVariable(), add them here too.
|
||||
// If more types are added to ParseNativeFunction(), add them here too.
|
||||
if (rets[0] == TypeSInt32) ValueType = VAL_Int;
|
||||
else if (rets[0] == TypeFloat64) ValueType = VAL_Float;
|
||||
else if (rets[0] == TypeAngle) ValueType = VAL_Angle;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue