- made AActor::__pos a genuine float vatiable.
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4 changed files with 36 additions and 42 deletions
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@ -235,9 +235,7 @@ void AActor::Serialize(FArchive &arc)
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sprite = arc.ReadSprite();
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}
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arc << __pos.x
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<< __pos.y
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<< __pos.z
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arc << __Pos
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<< Angles.Yaw
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<< Angles.Pitch
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<< Angles.Roll
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