New API for assigning unique network ids to objects
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11 changed files with 233 additions and 1 deletions
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@ -3101,6 +3101,8 @@ static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
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static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allwads, std::vector<std::string>& pwads)
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{
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NetworkEntityManager::InitializeNetworkEntities();
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if (!restart)
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{
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V_InitScreenSize();
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