Fix some issues with changing player viewheight at runtime
- Viewheight change was delayed: Viewheight must be copied to player structure as well as the PlayerPawn. Not sure if should actually use deltaviewheight to spread the change out over a few tics instead of being instant. - Viewheight not preserved when travelling: player->viewheight must be restored from pawn->ViewHeight, because the temporary player set it back to the default viewheight.
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3 changed files with 8 additions and 0 deletions
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@ -169,6 +169,7 @@ void FS_EmulateCmd(char * string)
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{
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// No, this is not correct. But this is the way Legacy WADs expect it to be handled!
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if (players[i].mo != NULL) players[i].mo->ViewHeight = playerviewheight;
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players[i].viewheight = playerviewheight;
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players[i].Uncrouch();
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}
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while (sc.GetString())
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