Fix some issues with changing player viewheight at runtime
- Viewheight change was delayed: Viewheight must be copied to player structure as well as the PlayerPawn. Not sure if should actually use deltaviewheight to spread the change out over a few tics instead of being instant. - Viewheight not preserved when travelling: player->viewheight must be restored from pawn->ViewHeight, because the temporary player set it back to the default viewheight.
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3 changed files with 8 additions and 0 deletions
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@ -1229,6 +1229,7 @@ void G_FinishTravel ()
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pawn->lastenemy = NULL;
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pawn->player->mo = pawn;
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pawn->player->camera = pawn;
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pawn->player->viewheight = pawn->ViewHeight;
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pawn->flags2 &= ~MF2_BLASTED;
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DObject::StaticPointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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