Fix some issues with changing player viewheight at runtime

- Viewheight change was delayed: Viewheight must be copied to player
  structure as well as the PlayerPawn. Not sure if should actually use
  deltaviewheight to spread the change out over a few tics instead of
  being instant.
- Viewheight not preserved when travelling: player->viewheight must be
  restored from pawn->ViewHeight, because the temporary player set it back
  to the default viewheight.
This commit is contained in:
Randy Heit 2015-04-22 23:22:27 -05:00
commit 8d501fdb9f
3 changed files with 8 additions and 0 deletions

View file

@ -3899,7 +3899,13 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
case APROP_ViewHeight:
if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
{
static_cast<APlayerPawn *>(actor)->ViewHeight = value;
if (actor->player != NULL)
{
actor->player->viewheight = value;
}
}
break;
case APROP_AttackZOffset: