- implemented line portal transition. Not yet tested for arbitrary portals but for static ones it is working - including camera interpolation.
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5 changed files with 217 additions and 21 deletions
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@ -112,6 +112,7 @@ void P_Ticker (void)
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S_ResumeSound (false);
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P_ResetSightCounters (false);
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R_ClearInterpolationPath();
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// Since things will be moving, it's okay to interpolate them in the renderer.
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r_NoInterpolate = false;
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