- implemented line portal transition. Not yet tested for arbitrary portals but for static ones it is working - including camera interpolation.

This commit is contained in:
Christoph Oelckers 2016-02-27 01:19:57 +01:00
commit 8d58d63b60
5 changed files with 217 additions and 21 deletions

View file

@ -112,6 +112,7 @@ void P_Ticker (void)
S_ResumeSound (false);
P_ResetSightCounters (false);
R_ClearInterpolationPath();
// Since things will be moving, it's okay to interpolate them in the renderer.
r_NoInterpolate = false;