- Fixed: Ouch state was far to easy to achieve.
SVN r1013 (trunk)
This commit is contained in:
parent
47aacc45c8
commit
8d5d742287
7 changed files with 19 additions and 11 deletions
|
|
@ -265,9 +265,9 @@ void DSBarInfo::AttachToPlayer (player_t *player)
|
|||
MugShot.CurrentState = NULL;
|
||||
}
|
||||
|
||||
void DSBarInfo::SetMugShotState (const char *state_name, bool wait_till_done)
|
||||
void DSBarInfo::SetMugShotState (const char *state_name, bool wait_till_done, bool reset)
|
||||
{
|
||||
MugShot.SetState(state_name, wait_till_done);
|
||||
MugShot.SetState(state_name, wait_till_done, reset);
|
||||
}
|
||||
|
||||
void DSBarInfo::Tick ()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue