- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
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14 changed files with 220 additions and 116 deletions
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@ -294,9 +294,9 @@ void T_LoadScripts(FLevelLocals *Level, MapData *map)
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// the default translator is being used.
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// Custom translators will not be patched.
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if ((gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Heretic) && Level->info->Translator.IsEmpty() &&
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Level->maptype == MAPTYPE_DOOM && SimpleLineTranslations.Size() > 272 && SimpleLineTranslations[272 - 2*HasScripts].special == FS_Execute)
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Level->maptype == MAPTYPE_DOOM && Level->Translator->SimpleLineTranslations.Size() > 272 && Level->Translator->SimpleLineTranslations[272 - 2*HasScripts].special == FS_Execute)
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{
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std::swap(SimpleLineTranslations[270], SimpleLineTranslations[272]);
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std::swap(Level->Translator->SimpleLineTranslations[270], Level->Translator->SimpleLineTranslations[272]);
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}
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}
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