- rewrote sky dome rendering to use a static vertex buffer if not on OpenGL 2.x.

This commit is contained in:
Christoph Oelckers 2014-06-14 01:24:28 +02:00
commit 8d9a90cd22
8 changed files with 240 additions and 149 deletions

View file

@ -122,7 +122,10 @@ void gl_LoadExtensions()
InitContext();
CollectExtensions();
const char *version = (const char*)glGetString(GL_VERSION);
const char *version = Args->CheckValue("-glversion");
if (version == NULL) version = (const char*)glGetString(GL_VERSION);
else Printf("Emulating OpenGL v %s\n", version);
// Don't even start if it's lower than 1.3
if (strcmp(version, "2.0") < 0)
@ -139,9 +142,9 @@ void gl_LoadExtensions()
if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags|=RFL_TEXTURE_COMPRESSION_S3TC;
if (CheckExtension("GL_ARB_buffer_storage")) gl.flags |= RFL_BUFFER_STORAGE;
gl.version = strtod((char*)glGetString(GL_VERSION), NULL);
gl.version = strtod(version, NULL);
gl.glslversion = strtod((char*)glGetString(GL_SHADING_LANGUAGE_VERSION), NULL);
if (Args->CheckParm("-noshader")) gl.glslversion = 0.0f;
if (gl.version < 3.f) gl.glslversion = 0.f;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl.max_texturesize);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);