- fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
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parent
c8d25378d5
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10 changed files with 19 additions and 19 deletions
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@ -925,7 +925,7 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
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case NAME_PlayerClass:
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i = info.GetPlayerClassNum();
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arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName);
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arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName.GetChars());
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break;
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default:
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