- fixed some places where FStrings were incorrectly used.

- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
This commit is contained in:
Christoph Oelckers 2016-02-05 10:40:45 +01:00
commit 8da6483223
10 changed files with 19 additions and 19 deletions

View file

@ -925,7 +925,7 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
case NAME_PlayerClass:
i = info.GetPlayerClassNum();
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName);
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName.GetChars());
break;
default: