- fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
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10 changed files with 19 additions and 19 deletions
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@ -1411,7 +1411,7 @@ void DBaseStatusBar::DrawLog ()
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{
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int hudwidth, hudheight;
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if (CPlayer->LogText && *CPlayer->LogText)
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if (CPlayer->LogText.IsNotEmpty())
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{
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// This uses the same scaling as regular HUD messages
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switch (con_scaletext)
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