- fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
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10 changed files with 19 additions and 19 deletions
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@ -1189,7 +1189,7 @@ const char *APlayerPawn::GetSoundClass() const
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// [GRB]
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PClassPlayerPawn *pclass = GetClass();
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return pclass->SoundClass.IsNotEmpty() ? pclass->SoundClass : "player";
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return pclass->SoundClass.IsNotEmpty() ? pclass->SoundClass.GetChars() : "player";
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}
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//===========================================================================
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