- fixed some places where FStrings were incorrectly used.

- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
This commit is contained in:
Christoph Oelckers 2016-02-05 10:40:45 +01:00
commit 8da6483223
10 changed files with 19 additions and 19 deletions

View file

@ -1189,7 +1189,7 @@ const char *APlayerPawn::GetSoundClass() const
// [GRB]
PClassPlayerPawn *pclass = GetClass();
return pclass->SoundClass.IsNotEmpty() ? pclass->SoundClass : "player";
return pclass->SoundClass.IsNotEmpty() ? pclass->SoundClass.GetChars() : "player";
}
//===========================================================================