- fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
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c8d25378d5
commit
8da6483223
10 changed files with 19 additions and 19 deletions
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@ -415,7 +415,7 @@ void S_Start ()
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// Parse the global SNDINFO
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S_ParseSndInfo(true);
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if (*LocalSndInfo)
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if (LocalSndInfo.IsNotEmpty())
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{
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// Now parse the local SNDINFO
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int j = Wads.CheckNumForFullName(LocalSndInfo, true);
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@ -432,7 +432,7 @@ void S_Start ()
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if (parse_ss)
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{
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S_ParseSndSeq(*LocalSndSeq? Wads.CheckNumForFullName(LocalSndSeq, true) : -1);
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S_ParseSndSeq(LocalSndSeq.IsNotEmpty()? Wads.CheckNumForFullName(LocalSndSeq, true) : -1);
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}
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LastLocalSndInfo = LocalSndInfo;
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@ -2553,7 +2553,7 @@ int S_GetMusic (char **name)
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{
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int order;
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if (mus_playing.name)
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if (mus_playing.name.IsNotEmpty())
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{
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*name = copystring (mus_playing.name);
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order = mus_playing.baseorder;
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