- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.

This commit is contained in:
Christoph Oelckers 2017-02-25 19:10:49 +01:00
commit 8dac678200
5 changed files with 23 additions and 23 deletions

View file

@ -572,7 +572,7 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
parms->colorOverlay = 0;
parms->alphaChannel = false;
parms->flipX = false;
parms->shadowAlpha = 0;
//parms->shadowAlpha = 0;
parms->shadowColor = 0;
parms->virtWidth = this->GetWidth();
parms->virtHeight = this->GetHeight();
@ -845,7 +845,7 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
break;
case DTA_ShadowAlpha:
parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
//parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
break;
case DTA_ShadowColor:
@ -856,12 +856,12 @@ bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag,
boolval = ListGetInt(tags);
if (boolval)
{
parms->shadowAlpha = 0.5;
//parms->shadowAlpha = 0.5;
parms->shadowColor = 0;
}
else
{
parms->shadowAlpha = 0;
//parms->shadowAlpha = 0;
}
break;