- added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function.
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89a43feb7a
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5 changed files with 23 additions and 23 deletions
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@ -738,6 +738,7 @@ public:
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bool noautostartmap;
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int dofrags;
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int ng_state;
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float shadowalpha;
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//
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// GRAPHICS
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@ -777,23 +778,6 @@ public:
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//====================================================================
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//
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// Draws a single character with a shadow
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//
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//====================================================================
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int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRange translation=CR_UNTRANSLATED, bool nomove=false)
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{
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int width;
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font->GetChar(charcode, &width);
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screen->DrawChar(font, translation, x, y, charcode,
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nomove ? DTA_CleanNoMove : DTA_Clean, true,
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DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
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TAG_DONE);
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return x - width;
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}
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//====================================================================
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//
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// CheckRealHeight
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@ -830,6 +814,20 @@ public:
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return maxy;
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}
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//====================================================================
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//
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// Draws a single character with a shadow
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//
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//====================================================================
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int WI_DrawCharPatch(FFont *font, int charcode, int x, int y, EColorRange translation = CR_UNTRANSLATED, bool nomove = false)
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{
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int width;
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font->GetChar(charcode, &width);
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screen->DrawChar(font, translation, x, y, charcode, nomove ? DTA_CleanNoMove : DTA_Clean, true, TAG_DONE);
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return x - width;
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}
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//====================================================================
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//
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// Draws a level name with the big font
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