- moved UpdateVRModes, AppActive and gamestate into the backend.
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6 changed files with 34 additions and 32 deletions
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@ -1,5 +1,6 @@
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#include "i_interface.h"
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#include "st_start.h"
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#include "gamestate.h"
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static_assert(sizeof(void*) == 8, "32 builds are not supported");
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@ -10,3 +11,7 @@ FString endoomName;
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bool batchrun;
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float menuBlurAmount;
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bool AppActive = true;
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int chatmodeon;
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gamestate_t gamestate = GS_STARTUP;
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