Fix floor brightness affects sprites not in sector
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3 changed files with 11 additions and 13 deletions
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@ -166,11 +166,6 @@ namespace swrenderer
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invertcolormap = !invertcolormap;
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}
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if (current_sector->sectornum != thing->Sector->sectornum) // compare sectornums to account for R_FakeFlat copies.
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{
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basecolormap = thing->Sector->ColorMap;
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}
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// Sprites that are added to the scene must fade to black.
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if (vis->RenderStyle == LegacyRenderStyles[STYLE_Add] && basecolormap->Fade != 0)
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{
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