- another batch of direct native functions.
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6628b34f4a
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6 changed files with 159 additions and 82 deletions
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@ -800,25 +800,27 @@ DEFINE_ACTION_FUNCTION(_Sector, FindLowestCeilingPoint)
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//=====================================================================================
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//
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// 'color' is intentionally an int here
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//
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//=====================================================================================
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void sector_t::SetColor(int r, int g, int b, int desat)
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void SetColor(sector_t *sector, int color, int desat)
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{
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Colormap.LightColor = PalEntry(r, g, b);
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Colormap.Desaturation = desat;
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P_RecalculateAttachedLights(this);
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sector->Colormap.LightColor = color;
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sector->Colormap.Desaturation = desat;
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P_RecalculateAttachedLights(sector);
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}
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//=====================================================================================
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//
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// 'color' is intentionally an int here
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//
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//=====================================================================================
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void sector_t::SetFade(int r, int g, int b)
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void SetFade(sector_t *sector, int color)
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{
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Colormap.FadeColor = PalEntry (r,g,b);
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P_RecalculateAttachedLights(this);
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sector->Colormap.FadeColor = color;
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P_RecalculateAttachedLights(sector);
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}
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//=====================================================================================
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@ -917,15 +919,15 @@ bool PlaneMoving(sector_t *sector, int pos)
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//
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//=====================================================================================
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int sector_t::GetFloorLight () const
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int GetFloorLight(const sector_t *sector)
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{
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if (GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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if (sector->GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(floor);
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return sector->GetPlaneLight(sector_t::floor);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(floor));
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return sector->ClampLight(sector->lightlevel + sector->GetPlaneLight(sector_t::floor));
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}
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}
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@ -934,15 +936,15 @@ int sector_t::GetFloorLight () const
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//
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//=====================================================================================
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int sector_t::GetCeilingLight () const
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int GetCeilingLight(const sector_t *sector)
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{
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if (GetFlags(ceiling) & PLANEF_ABSLIGHTING)
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if (sector->GetFlags(sector_t::ceiling) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(ceiling);
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return sector->GetPlaneLight(sector_t::ceiling);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(ceiling));
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return sector->ClampLight(sector->lightlevel + sector->GetPlaneLight(sector_t::ceiling));
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}
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}
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@ -1020,14 +1022,14 @@ int GetTerrain(const sector_t *sector, int pos)
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//
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//=====================================================================================
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void sector_t::CheckPortalPlane(int plane)
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void CheckPortalPlane(sector_t *sector, int plane)
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{
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if (GetPortalType(plane) == PORTS_LINKEDPORTAL)
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if (sector->GetPortalType(plane) == PORTS_LINKEDPORTAL)
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{
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double portalh = GetPortalPlaneZ(plane);
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double planeh = GetPlaneTexZ(plane);
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double portalh = sector->GetPortalPlaneZ(plane);
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double planeh = sector->GetPlaneTexZ(plane);
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int obstructed = PLANEF_OBSTRUCTED * (plane == sector_t::floor ? planeh > portalh : planeh < portalh);
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planes[plane].Flags = (planes[plane].Flags & ~PLANEF_OBSTRUCTED) | obstructed;
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sector->planes[plane].Flags = (sector->planes[plane].Flags & ~PLANEF_OBSTRUCTED) | obstructed;
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}
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}
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@ -1320,11 +1322,11 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
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//
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//===========================================================================
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void sector_t::AdjustFloorClip() const
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void AdjustFloorClip(const sector_t *sector)
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{
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msecnode_t *node;
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for (node = touching_thinglist; node; node = node->m_snext)
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for (node = sector->touching_thinglist; node; node = node->m_snext)
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{
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if (node->m_thing->flags2 & MF2_FLOORCLIP)
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{
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