- took the game dependent model render functions out of the FModelRenderer class.

This makes FModelRenderer game independent - the 3 functions in question may just be global functions instead.
This commit is contained in:
Christoph Oelckers 2020-04-27 00:25:53 +02:00
commit 8ea0a0c5f8
5 changed files with 23 additions and 17 deletions

View file

@ -441,4 +441,7 @@ void BSPWalkCircle(FLevelLocals *Level, float x, float y, float radiusSquared, c
BSPNodeWalkCircle(Level->HeadNode(), x, y, radiusSquared, callback);
}
void RenderModel(FModelRenderer* renderer, float x, float y, float z, FSpriteModelFrame* smf, AActor* actor, double ticFrac);
void RenderHUDModel(FModelRenderer* renderer, DPSprite* psp, float ofsX, float ofsY);
#endif