- took the game dependent model render functions out of the FModelRenderer class.
This makes FModelRenderer game independent - the 3 functions in question may just be global functions instead.
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5 changed files with 23 additions and 17 deletions
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@ -441,4 +441,7 @@ void BSPWalkCircle(FLevelLocals *Level, float x, float y, float radiusSquared, c
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BSPNodeWalkCircle(Level->HeadNode(), x, y, radiusSquared, callback);
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}
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void RenderModel(FModelRenderer* renderer, float x, float y, float z, FSpriteModelFrame* smf, AActor* actor, double ticFrac);
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void RenderHUDModel(FModelRenderer* renderer, DPSprite* psp, float ofsX, float ofsY);
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#endif
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