- Fixed: Crash when opening the player setup menu when you're so dead that

your head has popped off your body.
- Fixed: When item respawning is on and you play on skill 1 or 5, picking
  up ammo would permanently double the amount of ammo received from that
  item the next time it gets picked up.
- Added a check to PlayerIsGone() for players who have already had their
  actors destroyed before calling it.
- Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color
  settings after playing back a demo.
- Added DEM_SPRAY net command so that sprayed decals work in multiplayer
  and demos.
- Changed DEM_GIVECHEAT to use a word for specifying the item quantity.
  This is useful mainly for giving yourself more than 255 health at a time.
- Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand().


SVN r58 (trunk)
This commit is contained in:
Randy Heit 2006-04-21 05:44:21 +00:00
commit 8ea6569de8
12 changed files with 118 additions and 79 deletions

View file

@ -1,4 +1,18 @@
April 20, 2006
- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body.
- Fixed: When item respawning is on and you play on skill 1 or 5, picking
up ammo would permanently double the amount of ammo received from that
item the next time it gets picked up.
- Added a check to PlayerIsGone() for players who have already had their
actors destroyed before calling it.
- Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color
settings after playing back a demo.
- Added DEM_SPRAY net command so that sprayed decals work in multiplayer
and demos.
- Changed DEM_GIVECHEAT to use a word for specifying the item quantity.
This is useful mainly for giving yourself more than 255 health at a time.
- Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand().
- Fixed compilation with mingw again.
- Added multiple-choice sound sequences. These overcome one of the major
deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
@ -7,7 +21,7 @@ April 20, 2006
- Moved the TArray serializer into farchive.h so that tarray.h doesn't need
farchive.h at all because GCC was much pickier than VC. Because of this,
I don't need the FArchive change I made yesterday that hid FArchive's
TArray usses behind pointers.
TArray uses behind pointers.
- Added a countof macro to doomtype.h. See the1's blog to find out why
it's implemented the way it is.
<http://blogs.msdn.com/the1/articles/210011.aspx>