- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
This commit is contained in:
parent
7e7ab6b4ec
commit
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12 changed files with 118 additions and 79 deletions
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@ -1,4 +1,18 @@
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April 20, 2006
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- Fixed: Crash when opening the player setup menu when you're so dead that
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your head has popped off your body.
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- Fixed: When item respawning is on and you play on skill 1 or 5, picking
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up ammo would permanently double the amount of ammo received from that
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item the next time it gets picked up.
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- Added a check to PlayerIsGone() for players who have already had their
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actors destroyed before calling it.
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- Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color
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settings after playing back a demo.
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- Added DEM_SPRAY net command so that sprayed decals work in multiplayer
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and demos.
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- Changed DEM_GIVECHEAT to use a word for specifying the item quantity.
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This is useful mainly for giving yourself more than 255 health at a time.
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- Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand().
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- Fixed compilation with mingw again.
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- Added multiple-choice sound sequences. These overcome one of the major
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deficiences of the Hexen-inherited SNDSEQ system while still being Hexen
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@ -7,7 +21,7 @@ April 20, 2006
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- Moved the TArray serializer into farchive.h so that tarray.h doesn't need
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farchive.h at all because GCC was much pickier than VC. Because of this,
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I don't need the FArchive change I made yesterday that hid FArchive's
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TArray usses behind pointers.
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TArray uses behind pointers.
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- Added a countof macro to doomtype.h. See the1's blog to find out why
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it's implemented the way it is.
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<http://blogs.msdn.com/the1/articles/210011.aspx>
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