- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
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12 changed files with 118 additions and 79 deletions
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@ -339,14 +339,14 @@ CCMD (give)
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Net_WriteByte (DEM_GIVECHEAT);
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Net_WriteString (argv[1]);
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if (argv.argc() > 2)
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Net_WriteByte (clamp (atoi (argv[2]), 1, 255));
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Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
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else
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Net_WriteByte (0);
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Net_WriteWord (0);
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}
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CCMD (gameversion)
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{
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Printf ("%d.%d : " __DATE__ "\n", GAMEVERSION / 100, GAMEVERSION % 100);
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Printf ("%s : " __DATE__ "\n", DOTVERSIONSTR);
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}
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CCMD (print)
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