- Fixed: Crash when opening the player setup menu when you're so dead that
your head has popped off your body. - Fixed: When item respawning is on and you play on skill 1 or 5, picking up ammo would permanently double the amount of ammo received from that item the next time it gets picked up. - Added a check to PlayerIsGone() for players who have already had their actors destroyed before calling it. - Fixed: G_CheckDemoStatus() only restored your name, autoaim, and color settings after playing back a demo. - Added DEM_SPRAY net command so that sprayed decals work in multiplayer and demos. - Changed DEM_GIVECHEAT to use a word for specifying the item quantity. This is useful mainly for giving yourself more than 255 health at a time. - Fixed: DEM_SUMMONFRIEND was not handled by Net_SkipCommand(). SVN r58 (trunk)
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12 changed files with 118 additions and 79 deletions
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@ -109,7 +109,7 @@ enum EDemoCommand
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DEM_UINFCHANGED, // 8 User info changed
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DEM_SINFCHANGED, // 9 Server/Host info changed
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DEM_GENERICCHEAT, // 10 Next byte is cheat to apply (see next enum)
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DEM_GIVECHEAT, // 11 String: item to give, Byte: quantity
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DEM_GIVECHEAT, // 11 String: item to give, Word: quantity
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DEM_SAY, // 12 Byte: who to talk to, String: message to display
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DEM_DROPPLAYER, // 13 Not implemented, takes a byte
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DEM_CHANGEMAP, // 14 Name of map to change to
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@ -136,6 +136,7 @@ enum EDemoCommand
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DEM_WARPCHEAT, // 35 4 bytes: 2 for x, 2 for y
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DEM_CENTERVIEW, // 36
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DEM_SUMMONFRIEND, // 37 String: Thing to fabricate
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DEM_SPRAY, // 38 String: The decal to spray
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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